“It is only a prison if you believe it to be.” —Parables of the Allspring
High risk, high reward. This is one way to sum up the Trials of Osiris pulse rifle that came in Destiny: Rise of Iron. The burst firing weapons have become a foundation of the game’s meta since The Taken King released, which had them at their peak. Since then, their usefulness has diminished but has still remained strong when it comes to primary weapons. While the current meta may be more reliant on special weapons, firearms such as these are solid choices for when that shotgun or sniper runs out of ammo.
The perks that I was able to get, which I believe is the norm for this weapon, has the ability to be modified for a few different engagement types. The first row of perks has the choice between Smallbore and Hand-laid stock, providing the user with either increased range and stability at the cost of reload speed and magazine size, or increased stability at the cost of even more of a range drop off. I tended to stick with Smallbore due to the need for pulse rifles to be effective at longer ranges, but the lower magazine size can be felt in many engagements. In 6v6 game modes, like Iron Banner this week, I would find myself often facing an empty magazine while there was still opponents from me. Leaving only 21 rounds to work with can provide the user with two kills before having to reload, but any missed bursts will have high costs. However, bursts that do land were able to down my opponents reliably and efficiently. I was fine with taking the risk, putting the ball in my court to move smartly and not rush into fights I had no business being in.
The second choice of perks is between High Caliber Rounds or Hand Loaded, and while I started using hand-loaded for the range I found that it wasn’t enough of a jump to be more useful that the extra flinch High Caliber Rounds provide. When playing either Trials of Osiris or Iron Banner, it can save your life to stagger opponents more than they expect. Those few split seconds can win a gun fight more than a slight boost of range, especially since I tend to use Smallbore in the perks before.
Counterbalance and Outlaw offer two very good choices, as they both make this weapon even more deadly in tight situations. Typically I would go with Outlaw for the quicker reload time after precision kills, but due to my character using the Ophidian Aspect exotic gauntlet, my reload speed was decent enough already. Having the gun reload a little faster was not worth using over the incredible reliability that Counterbalance provides. Restricting the kick of the weapon to where it is very predictable and easy to control. For me, Counterbalance was the easy choice, but without gauntlets that increases reload speed for either all weapons, like Ophidian Aspect, or for pulse rifles in general, Outlaw is a very strong choice. As with the previous choices for perks, this one comes down to a lot of personal preference and will likely evolve as the gun is being used by the player.
I’ve had this weapon for a week now, and I really like it. I do not think it will become the new meta, as higher rate if fire pulse rifles still have an advantage in time to kill, but whenever I would either have the jump on someone or have a little bit of a range advantage, the Blind Perdition proved to be quite useful. I’ve been able to reap several multi kills by laying down precise and persistent fire, even when being fired on by several people at once. Once thing that the weapon has in its favor is its red-dot scope.
All of the Trials of Osiris weapons for Rise of Iron have scopes which highlight enemies, even through visual restricting effects like Nightstalker’s smoke. These scopes are simply incredible, as they allow for the player to react faster due to less lag between seeing a target and recognizing it. If you see that highlight, you can feel free to fire knowing that you’re aiming at a target.
Yet, all of these things that the Blind Perdition have going for it are simply balancing out the small magazine size. Like stated before, for me this weapon is high risk, high reward. There will be no blind spraying, but smart and controlled fire will reward the player with a weapon that proved to be useful to me all week when playing Iron Banner. While I do have a decently rolled Grasp of Malok, I will continue to use the Blind Perdition as it fits my play style more. Yet, I believe that weapons like Grasp of Malok and the new Iron Banner pulse rifle, Clever Dragon, will prove to be more accepted as time goes on.