Last mission things didn’t go as planned… we kind of lost everybody. We lost our two “veterans;” the only two guys who had gone up a rank. They were only squaddie rank but nevertheless losing them is a loss for the entire XCOM project.
Now, we have a small UFO shot down by our Interceptors in the continental United States. We’re sending in a team of 4 completely inexperienced rookies to deal with this threat. Also, I have not played XCOM since last week so… don’t have high hopes.
On this mission we have James Lee, a native of the United States, Abdullah Suleiman, a native of Iraq, Kalia Gavde, a native of India, and Jesus Perez, a native of Brazil.
Don’t become too attached. The fact that I’m listening to the Dark Souls OST while I’m doing this can’t help our soldier’s chances.
Our soldiers are dropped off by the Skyranger and begin to make their slow advanced forward, moving from cover to cover.
We had one turn of quiet movement. On the second turn out point man, Kalia Gavde, spotted two groups of two sectoids. Preferring to fight the aliens on our terms, Kalia falls back to her original position. Everyone else goes into overwatch.
Two sectoids come into view and fire at Kalia with only one hitting. Since she was on point she could only move back to her starting position. Note to self: use the person in the back as point man for now on. That will help support the person who can’t go into overwatch.
Kalia moves back while the only other squad member who didn’t have a line of sight on xenos moves to where he does have one. The squad fires back.
Only one hit… Kalia is doing all the work today. The attack only did 1 damage and the hurt sectoid receives psi support while the second attacking sectoid received psi support as well. The second one moves up and fires, killing Kalia. The first sectoid fires and misses. Abdullah and James have panicked. It’s up to Jesus to save us.
Neither alien is in grenade range and explosives can’t be used on a second move without a perk. Jesus can only do one thing; shoot at the alien scum. He hits the already injured sectoid and scores a critical hit, killing it. Jesus comes through!
The other sectoid receives more psi support and actually falls back. The sectoid what was giving psi support to the first one has moved up but does not fire. We’ve received a moment of reprieve.
James moves up to besides Abdullah where he can get a line of sight at the sectoid while Jesus moves onto a little of higher ground to get a flanking position. This could either work or it could fail drastically. James fires on the sectoid he can see and dispatches it. Jesus can see the sectoid thats falling back from where he is. He takes a shot but misses. Abdullah moves up but the sectoid sees hit and takes a reaction shot. Abdullah goes from his full heath of 4 to just 1. Ouch. He fires back but misses.
The sectoid receives more psi support and fires back at Abdullah, critcallly injuring him. Jesus panics.
So now we have only James to work with. James moves up to a covered position where he can see the sectoid. Instead of firing at a 25% chance os success he throws a frag grenade in the hopes of disabling the alien’s cover. It works, dealing 3/5 damage to the sectoid.
The sectoid receives psi support again, healing 1 damage it seems, and falls back. We need to kill the other sectoid.
Jesus has to reload (what a wonderful statement) so James moves to better support him. He has to dash but there are no sectoids in sight to fire back immediately.
No sectoids are sighted in the alien’s turn so our team begins to move up to where they’re hearing movement. They don’t see anything so they go into overwatch. Tension is high.
Well, Abdullah bled out. This made James and Jesus panic and… James shoots Jesus, dealing 3/4 damage. If he survives I’m changing his name to the Dark One. Jesus just goes into overwatch, not wanting to move up without support.
When our turn has returned, both James and Jesus move up. Neither see anything. Jesus goes into overwatch and James reloads since he had only one shot left after shooting Jesus.
Finally we see the sectoid. James sees it so he fires and misses gloriously. Jesus moves up a bit and fires himself. He misses.
The sectoid, not being able to stand the awesome firepower of the bipolar duo, falls back. We continue to move up.
We… have a problem. The sectoid ran into the crashed ship and there is no cover for more than one unit of movement. I don’t dare dash my guys up there. It’s time to go the long way over a hill. This hill is where the grenade injured sectoid escaped up to so maybe we can finish him in the process. Our duo moves up and… nothing. Overwatch is commenced.
Our guys are hearing sounds from inside the ship. We’re on top of a hill and can see no other xenos around. We begin to cautiously move towards the ship.
A sectoid pops out and both James and Jesus take a shot. Both miss. Oddly enough, the sectoid makes a second move after this and is just standing in the open. I’ve rarely seen enemy units do this in XCOM. We have to tale advantage of this.
James misses while Jesus hits. James needs shooting lessons from Jesus, apparently.
…and the sectoid runs away back into the ship. Coward. We use this opportunity to reload.
In the process of moving up, James gives the coward sectoid a reaction shot and receives 3/4 damage for it. We have two soldiers left, both at one health… crap. Instead of going into overwatch, James moves to a place where the sectoid can’t see him while Jesus does go into overwatch. The hope is that Jesus will be able to deal the final damage to the sectoid.
From the aliens I’ve seen, there’s only one sectoid left. Then there’s the Outsider. We may be able to pull this off.
Our two men stack up on the door and go into overwatch. I want their full amount of running potential of the other sectoid is inside. Hell, even if he isn’t and the outsider is alone we may want to run.
We open the door. The sectoid is not inside. The Outsider spawns but he moves up behind the wall adjacent to the door. We should be able to kill him. Our men move back, not wanting to risk being mowed down if they miss. James can get to good cover in only one movement unit but Jesus can’t. Because of that, Jesus dashes to better cover. Hopefully James will be able to get a reaction shot off and then whoever is left can finish the Outsider.
Jesus didn’t run far enough… he was killed by the Outsider. If only he had lived he could of taught my guys how to shoot!
James can only do one thing… overwatch.
After 5 turns, it’s obvious that the Outsider isn’t coming out. We can only do one thing… move up, and then move back. A 28% shot is just crap. James tries moving up to a different side. Now it’s a 20% shot. Damn, Impossible difficulty is a real jerk. The Outsider isn’t moving so the only thing we can do is take a shot.
As per James’ history, it misses in a majestic fashion.
So… who want’s to go join the aliens now?
After Action Report
Since we only have two soldiers left, I hire two more. I would hire more but we’re short on money and need to save what we have.
Weapon Fragments research is completed. Research into Experimental Warfare begins. It’s rated as “slow” but we need laser rifles.
The council contacts up about a target extraction mission. Thank GOODNESS the council mission for this month wasn’t a terror mission. I might of just stopped this series there.
So we have only 4 soldiers left. This next mission is going to be vital to our success. I’m saying this now: if we fail the next mission than I’m ending this series. If that happens, I’ll just start one again but on a lesser difficulty. Impossible difficulty is names way too well.
Please play the above video for the musical portion of this post.
Rest in peace,
Rookie James Lee, United States
Rookie Abdullah Suleiman, Iraq
Rookie Kalia Gavde, India
Rookie Jesus Perez, Brazil
Their sacrifice, and James’ horrendous aim, will forever be remembered amongst the other sacrifices made in the defense of Earth from the alien threat.